Lee Sheldon, le prof qui préfère te filer des points d’XP plutôt que des notes, pour que tu montes en level
Last year, Sheldon replaced the traditional grading system in two of his game design classes with a system that was based on experience points (XP), which were typically used to track progress in role-playing games.
Students commenced the program as avatars at level one, which corresponded to zero XP and a grade of 'F'. They gained XP by completing 'quests', 'fighting monsters' and 'crafting'– in other words, giving presentations, sitting quizzes and exams, and handing in projects.
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